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Pikuma – 3D Computer Graphics Programming

This course is a complete immersion into the fundamentals of computer graphics! You’ll learn how a software 3D engine works under the hood, and use the C programming language to write a complete software rasterizer from scratch; including textures, camera, clipping, and loading complex OBJ files. Pixel per pixel, triangle per triangle, mesh per mesh.
3d programming from scratch
We’ll review all the beautiful math that makes 3D computer graphics possible as we tackle all concepts from first principles. We’ll also write a comprehensive software renderer that can display complex 3D objects on the screen without the help of any graphics API. No GPU, no OpenGL, no DirectX! Just a C compiler and a little bit of linear algebra is all we need to create a final project that is nothing short of amazing!

Pikuma3DComputerGraphicsProgramming.part1.rar – 1.5 GB
Pikuma3DComputerGraphicsProgramming.part2.rar – 1.5 GB
Pikuma3DComputerGraphicsProgramming.part3.rar – 1.5 GB
Pikuma3DComputerGraphicsProgramming.part4.rar – 1.5 GB
Pikuma3DComputerGraphicsProgramming.part5.rar – 1.5 GB
Pikuma3DComputerGraphicsProgramming.part6.rar – 1.5 GB
Pikuma3DComputerGraphicsProgramming.part7.rar – 1.5 GB
Pikuma3DComputerGraphicsProgramming.part8.rar – 332.8 MB



